In this interview for "The Theory & Practice of 'Doing,'"  I spoke with Alicia Gibb, director of the Blow Things Up Lab at the University of Colorado Boulder. The interview explores the function and culture of the BTU Lab as a university and community hackerspace, and can be viewed here.

mal project briefs

I designed these Media Archaeology Lab project briefs for undergraduate students as assignments that merge practical skills with critical thinking.


"MALfunctions" is a series of prompts that I created as exploratory activities within the Media Archaeology Lab.

"reading between the page and screen" syllabus

As part of an independent study with Professor Lori Emerson, I designed a syllabus titled "Media-Specific Analysis: Reading Between the Page and Screen" in order to think about the pedagogical concerns connected to my research on digital literature.

"'Doing' in the humanities" Blog posts

In Professor Lori Emerson's graduate seminar "The Theory and Practice of 'Doing,'" students discussed the role of digital humanities laboratories, media laboratories, makerspaces, and hackerspaces in relation to the humanities.  Each week we submitted blog posts that responded to the assigned readings and put them in conversation with specific instances of 'doing' in the humanities.

To view my blog posts discussing issues in the fields of digital humanities, media archaeology, and posthumanities, click here.

undergraduate "DIGITAL LITERATURE" class project

The undergraduate course that sparked my interest in digital scholarship was Dr. David Ciccoricco's senior class on "Digital Literature." The course introduced students to the broad range of narrative fiction that has emerged through digital media, including hypertexts, Web-based fiction, interactive fictions, multi-user domains (MUDs), blogs, wikis, and video games.

The final project for this course was a collaborative effort in which students produced brief pieces of scholarship that were showcased in a networked online platform. You can explore the class website, and view my short essay on the videogame Journey (2012).